ML graphics lead at @unity3d. Past: Xoogler, @TiltBrush tech lead. Pixar GPU team lead: real time rendering (Hydra), @openusd, @opensubdiv. Closet demoscener.
Welcome to part 5 of the series! If you’ve read all of the articles so far, thanks for hanging in there! In the last article, we spent a good deal of time talking about how GPU preemption mig…
Jeremy CowlesOthers are doing the hard work now, but it makes me happy to see Hydra fulfilling its destiny: augmenting DCC viewports & workflows, offline backends popping up like RenderMan, Embree, and ProRender. It wasn't an accident, the bet was baked into the name.
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Tipatat Chennavasin is Co-Founder and General Partner of the Venture Reality Fund, a VC fund focused on startups in the Immersive Media space. Mr. Chennavasi...
Since 2015 I was working on a GPU lightmapper called Bakery. It’s finally done, and you can even buy it on Unity’s Asset Store (it can be used outside of Unity as well, but the d…
As Oscar season gets going, animation fans in LA will have plenty of chances to see some of the year’s finest works of short filmmaking as they make qualifying theatrical runs. One of these is Sonder, written and directed by Pixar and Google...
Here are the best VR games and experiences from Gamescom 2018. I put together a roundup of all the virtual reality content I tried at at the show and have br...
Jeremy CowlesLooks like Vertigo Games is continuing to do awesome stuff in VR; both games highlighted at gamescom look incredible & I seriously want to try Arizona Sunshine LB (location based)
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I present a new low discrepancy quasirandom sequence that offers substantial improvement over current state-of-the art sequences eg Niederreiter, Sobol,…